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Dungeons Dragons Art Arcana

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Dungeons & Dragons Art & Arcana

Dungeons & Dragons Art & Arcana [Pdf/ePub] eBook Author:
Editor: Ten Speed Press
ISBN-10: 0399580956
Size: 1182 kb
Format File: Pdf
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Dungeons & Dragons Art & Arcana by Book Summary:

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

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Empire of Imagination

Empire of Imagination [Pdf/ePub] eBook Author: Michael Witwer
Editor: Bloomsbury Publishing USA
ISBN-10: 1632862042
Size: 1331 kb
Format File: Pdf
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Empire of Imagination by Michael Witwer Book Summary:

The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

Download or read Empire of Imagination book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.


Heroes' Feast (Dungeons & Dragons)

Heroes' Feast (Dungeons & Dragons) [Pdf/ePub] eBook Author: Kyle Newman,Jon Peterson,Michael Witwer,Official Dungeons & Dragons Licensed
Editor: Ten Speed Press
ISBN-10: 1984858912
Size: 1146 kb
Format File: Pdf
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Heroes' Feast (Dungeons & Dragons) by Kyle Newman,Jon Peterson,Michael Witwer,Official Dungeons & Dragons Licensed Book Summary:

NEW YORK TIMES BESTSELLER • 80 recipes inspired by the magical world of Dungeons & Dragons “Ready a tall tankard of mead and brace yourself for a culinary journey to match any quest!”—Tom Morello, Rage Against the Machine From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of wholesome ingredients readily found in our world. Heroes’ Feast includes recipes for snacking, such as Elven Bread, Iron Rations, savory Hand Pies, and Orc Bacon, as well as hearty vegetarian, meaty, and fish mains, such as Amphail Braised Beef, Hommlet Golden Brown Roasted Turkey, Drow Mushroom Steaks, and Pan-Fried Knucklehead Trout—all which pair perfectly with a side of Otik’s famous fried spiced potatoes. There are also featured desserts and cocktails—such as Heartlands Rose Apple and Blackberry Pie, Trolltide Candied Apples, Evermead, Potion of Restoration, and Goodberry Blend—and everything in between, to satisfy a craving for any adventure.

Download or read Heroes' Feast (Dungeons & Dragons) book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). NEW YORK TIMES BESTSELLER • 80 recipes inspired by the magical world of Dungeons & Dragons “Ready a tall tankard of mead and brace yourself for a culinary journey to match any quest!”—Tom Morello, Rage Against the Machine From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of wholesome ingredients readily found in our world. Heroes’ Feast includes recipes for snacking, such as Elven Bread, Iron Rations, savory Hand Pies, and Orc Bacon, as well as hearty vegetarian, meaty, and fish mains, such as Amphail Braised Beef, Hommlet Golden Brown Roasted Turkey, Drow Mushroom Steaks, and Pan-Fried Knucklehead Trout—all which pair perfectly with a side of Otik’s famous fried spiced potatoes. There are also featured desserts and cocktails—such as Heartlands Rose Apple and Blackberry Pie, Trolltide Candied Apples, Evermead, Potion of Restoration, and Goodberry Blend—and everything in between, to satisfy a craving for any adventure.


Of Dice and Men

Of Dice and Men [Pdf/ePub] eBook Author: David M. Ewalt
Editor: Simon and Schuster
ISBN-10: 1451640528
Size: 1597 kb
Format File: Pdf
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Of Dice and Men by David M. Ewalt Book Summary:

The Lord of the Rings meets Moneyball in this unique and authoritative book on Dungeons & Dragons—from the game’s origins through its rise to cultural prominence, and its ripple effect on popular culture today. Even if you’ve never played Dungeons & Dragons, you probably know someone who has (whether or not they’re willing to admit it). Released in 1974—decades before video games and the Internet took over the gaming world—Dungeons & Dragons became one of the original nerd subcultures, and is still revered by over thirty million fans today. Now Forbes senior editor David M. Ewalt explores the rich history of the game, revealing the magic that enlivened his youth, and has since re-entered his adult life in a whole new way. From its roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp cultural analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

Download or read Of Dice and Men book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The Lord of the Rings meets Moneyball in this unique and authoritative book on Dungeons & Dragons—from the game’s origins through its rise to cultural prominence, and its ripple effect on popular culture today. Even if you’ve never played Dungeons & Dragons, you probably know someone who has (whether or not they’re willing to admit it). Released in 1974—decades before video games and the Internet took over the gaming world—Dungeons & Dragons became one of the original nerd subcultures, and is still revered by over thirty million fans today. Now Forbes senior editor David M. Ewalt explores the rich history of the game, revealing the magic that enlivened his youth, and has since re-entered his adult life in a whole new way. From its roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp cultural analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.


Game Wizards

Game Wizards [Pdf/ePub] eBook Author: Jon Peterson
Editor: MIT Press
ISBN-10: 0262366738
Size: 1985 kb
Format File: Pdf
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Game Wizards by Jon Peterson Book Summary:

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Download or read Game Wizards book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.


Dungeons and Drawings: An Illustrated Compendium of Creatures

Dungeons and Drawings: An Illustrated Compendium of Creatures [Pdf/ePub] eBook Author: Blanca Martínez de Rituerto,Joe Sparrow
Editor: Andrews McMeel Publishing
ISBN-10: 1524860220
Size: 1211 kb
Format File: Pdf
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Dungeons and Drawings: An Illustrated Compendium of Creatures by Blanca Martínez de Rituerto,Joe Sparrow Book Summary:

Whether they’re beasts, spirits, demons, or even aliens, most fantasy worlds are filled with monsters. Some are harmless—many more are deadly. Luckily for the discerning adventurer, this book is here to help distinguish between the two. As a popular series sold at conventions and on Etsy, animators Blanca Martinez de Riuerro and Joe Sparrow have compiled three volumes into one deluxe edition. Each creature comes with a full-color illustration, a set of simplified statistics, a description, and a history section indicating its folkloric history and the scientific phenomena that may have influenced its creation. With creatures like the Archdevil, Dryad, Fire Bat, Gold Dragon, Smoke Devil, Bomb Plant, Ettin, and Spirit Fox, any tabletop player will find the perfect creature for their next campaign.

Download or read Dungeons and Drawings: An Illustrated Compendium of Creatures book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Whether they’re beasts, spirits, demons, or even aliens, most fantasy worlds are filled with monsters. Some are harmless—many more are deadly. Luckily for the discerning adventurer, this book is here to help distinguish between the two. As a popular series sold at conventions and on Etsy, animators Blanca Martinez de Riuerro and Joe Sparrow have compiled three volumes into one deluxe edition. Each creature comes with a full-color illustration, a set of simplified statistics, a description, and a history section indicating its folkloric history and the scientific phenomena that may have influenced its creation. With creatures like the Archdevil, Dryad, Fire Bat, Gold Dragon, Smoke Devil, Bomb Plant, Ettin, and Spirit Fox, any tabletop player will find the perfect creature for their next campaign.


Role-Playing Game Studies

Role-Playing Game Studies [Pdf/ePub] eBook Author: Sebastian Deterding,José Zagal
Editor: Routledge
ISBN-10: 1317268318
Size: 1304 kb
Format File: Pdf
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Role-Playing Game Studies by Sebastian Deterding,José Zagal Book Summary:

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Download or read Role-Playing Game Studies book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.


Wizards & Spells (Dungeons & Dragons)

Wizards & Spells (Dungeons & Dragons) [Pdf/ePub] eBook Author: Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed
Editor: Ten Speed Press
ISBN-10: 1984856472
Size: 349 kb
Format File: Pdf
Read: 349

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Wizards & Spells (Dungeons & Dragons) by Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed Book Summary:

An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Download or read Wizards & Spells (Dungeons & Dragons) book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.


Dungeons and Desktops

Dungeons and Desktops [Pdf/ePub] eBook Author: Matt Barton,Shane Stacks
Editor: CRC Press
ISBN-10: 1351273396
Size: 1914 kb
Format File: Pdf
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Dungeons and Desktops by Matt Barton,Shane Stacks Book Summary:

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

Download or read Dungeons and Desktops book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles


Drowning Practice

Drowning Practice [Pdf/ePub] eBook Author: Mike Meginnis
Editor: HarperCollins
ISBN-10: 0063076160
Size: 1565 kb
Format File: Pdf
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Drowning Practice by Mike Meginnis Book Summary:

Profoundly moving, filled with tenderness, and brought to life by a curious, sprawling imagination, Drowning Practice is the story of a mother and daughter trying to save each other’s lives at what could be the end of the world One night, everyone on Earth has the same dream—a dream of being guided to a watery death by a loved one on November 1. When they wake up, most people agree: after Halloween, the world will end. In the wake of this haunting dream and saddled with its uncertainty, Lyd and her daughter, Mott, navigate a changed world, wrestling with how to make choices when you really don’t know what comes next. Embarking on a quixotic road trip filled with a collection of unexpected and memorable characters, Lyd and Mott are determined to live out what could be their final months as fully as possible. But how can Lyd protect Mott and help her achieve her ambitions in a world where inhibitions, desires, and motivations have become unpredictable, and where Mott’s dangerous and conniving father has his own ideas about how his estranged family should spend their last days? Formally inventive and hauntingly strange, Drowning Practice signals the arrival of a singular new voice in Mike Meginnis, who writes with generosity and precision, humor and sorrowfulness. Stirring and surprising at every turn, Drowning Practice is literary speculative fiction at its best and with a pulsing heart: a mother and daughter trying to decide how they should live out what might be the final months of their—or anyone’s—life on Earth.

Download or read Drowning Practice book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Profoundly moving, filled with tenderness, and brought to life by a curious, sprawling imagination, Drowning Practice is the story of a mother and daughter trying to save each other’s lives at what could be the end of the world One night, everyone on Earth has the same dream—a dream of being guided to a watery death by a loved one on November 1. When they wake up, most people agree: after Halloween, the world will end. In the wake of this haunting dream and saddled with its uncertainty, Lyd and her daughter, Mott, navigate a changed world, wrestling with how to make choices when you really don’t know what comes next. Embarking on a quixotic road trip filled with a collection of unexpected and memorable characters, Lyd and Mott are determined to live out what could be their final months as fully as possible. But how can Lyd protect Mott and help her achieve her ambitions in a world where inhibitions, desires, and motivations have become unpredictable, and where Mott’s dangerous and conniving father has his own ideas about how his estranged family should spend their last days? Formally inventive and hauntingly strange, Drowning Practice signals the arrival of a singular new voice in Mike Meginnis, who writes with generosity and precision, humor and sorrowfulness. Stirring and surprising at every turn, Drowning Practice is literary speculative fiction at its best and with a pulsing heart: a mother and daughter trying to decide how they should live out what might be the final months of their—or anyone’s—life on Earth.


Warriors & Weapons (Dungeons & Dragons)

Warriors & Weapons (Dungeons & Dragons) [Pdf/ePub] eBook Author: Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed
Editor: Ten Speed Press
ISBN-10: 198485643X
Size: 779 kb
Format File: Pdf
Read: 779

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Warriors & Weapons (Dungeons & Dragons) by Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed Book Summary:

This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Download or read Warriors & Weapons (Dungeons & Dragons) book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.


Dungeons & Dragons Illustrated

Dungeons & Dragons Illustrated [Pdf/ePub] eBook Author: Jasmine Taylor
Editor: Lulu Press, Inc
ISBN-10: 0359915221
Size: 1813 kb
Format File: Pdf
Read: 1813

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Dungeons & Dragons Illustrated by Jasmine Taylor Book Summary:

This D&D illustrated eBook is ideal for kids of any age (and adults too) who love the greatest role-playing game of all time. Enter the surreal mystical realms of dungeons and dragons inhabited by many beasts, reptiles, dragons and other wonderful characters. ** Please Note *** This eBook is NOT a coloring book. It shows examples of illustrations available for download and coloring. *** FREE Coloring page downloads *** A URL link is provided inside for unlimited coloring page downloads so that you can have fun coloring these illustrations yourself! Just hit the buy button to start your journey now!

Download or read Dungeons & Dragons Illustrated book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This D&D illustrated eBook is ideal for kids of any age (and adults too) who love the greatest role-playing game of all time. Enter the surreal mystical realms of dungeons and dragons inhabited by many beasts, reptiles, dragons and other wonderful characters. ** Please Note *** This eBook is NOT a coloring book. It shows examples of illustrations available for download and coloring. *** FREE Coloring page downloads *** A URL link is provided inside for unlimited coloring page downloads so that you can have fun coloring these illustrations yourself! Just hit the buy button to start your journey now!


Games and Learning Alliance

Games and Learning Alliance [Pdf/ePub] eBook Author: Iza Marfisi-Schottman,Francesco Bellotti,Ludovic Hamon,Roland Klemke
Editor: Springer Nature
ISBN-10: 3030634647
Size: 1354 kb
Format File: Pdf
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Games and Learning Alliance by Iza Marfisi-Schottman,Francesco Bellotti,Ludovic Hamon,Roland Klemke Book Summary:

This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.

Download or read Games and Learning Alliance book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.


Das Science Fiction Jahr 2019

Das Science Fiction Jahr 2019 [Pdf/ePub] eBook Author: Melanie Wylutzki,Hardy Kettlitz
Editor: Hirnkost
ISBN-10: 3947380704
Size: 1650 kb
Format File: Pdf
Read: 1650

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Das Science Fiction Jahr 2019 by Melanie Wylutzki,Hardy Kettlitz Book Summary:

Auf posthumanistischen Wegen – der Rundgang durch die Science Fiction 2019 "Das Science Fiction Jahr" ist ein Kompendium, das seit 1986 in ununterbrochener Folge erscheint – erst im Heyne Verlag unter der Schirmherrschaft von Wolfgang Jeschke, dann unter Federführer Sascha Mamczak, und seit 2015 im Golkonda Verlag, ab 2020 bei Hirnkost. Das Science Fiction Jahr 2019 blickt auf das zurück, was die Science Fiction in Buch, Film, Spiel und Allgemeinen im letzten Jahr zu bieten hatte. Ein spezieller Fokus wird in dieser Ausgabe auf der Frage "Was ist eigentlich posthumane Science Fiction?" liegen. In Essays, Interviews, aber auch in unseren Rückblicken wird den Leser*innen das Thema immer wieder begegnen. Buchrezensionen, eine Bibliographie der in Deutschland erschienenen SF, eine Übersicht der vergebenen Genre-Preise sowie ein Nekrolog runden das Jahrbuch ab. Mit Beiträgen von Lars Schmeink, Judith Vogt, Karlheinz Steinmüller, Wolfgang Neuhaus, Mirko Strauch u. v. m.

Download or read Das Science Fiction Jahr 2019 book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Auf posthumanistischen Wegen – der Rundgang durch die Science Fiction 2019 "Das Science Fiction Jahr" ist ein Kompendium, das seit 1986 in ununterbrochener Folge erscheint – erst im Heyne Verlag unter der Schirmherrschaft von Wolfgang Jeschke, dann unter Federführer Sascha Mamczak, und seit 2015 im Golkonda Verlag, ab 2020 bei Hirnkost. Das Science Fiction Jahr 2019 blickt auf das zurück, was die Science Fiction in Buch, Film, Spiel und Allgemeinen im letzten Jahr zu bieten hatte. Ein spezieller Fokus wird in dieser Ausgabe auf der Frage "Was ist eigentlich posthumane Science Fiction?" liegen. In Essays, Interviews, aber auch in unseren Rückblicken wird den Leser*innen das Thema immer wieder begegnen. Buchrezensionen, eine Bibliographie der in Deutschland erschienenen SF, eine Übersicht der vergebenen Genre-Preise sowie ein Nekrolog runden das Jahrbuch ab. Mit Beiträgen von Lars Schmeink, Judith Vogt, Karlheinz Steinmüller, Wolfgang Neuhaus, Mirko Strauch u. v. m.


Dungeons and Dragons and Philosophy

Dungeons and Dragons and Philosophy [Pdf/ePub] eBook Author: Jon Cogburn,Mark Silcox
Editor: Open Court
ISBN-10: 0812698037
Size: 1279 kb
Format File: Pdf
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Dungeons and Dragons and Philosophy by Jon Cogburn,Mark Silcox Book Summary:

This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.

Download or read Dungeons and Dragons and Philosophy book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.


Strictly Fantasy

Strictly Fantasy [Pdf/ePub] eBook Author: Gerald Nachtwey
Editor: McFarland
ISBN-10: 1476643474
Size: 819 kb
Format File: Pdf
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Strictly Fantasy by Gerald Nachtwey Book Summary:

Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.

Download or read Strictly Fantasy book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.


Dungeons & Dragons: At the Spine of the World

Dungeons & Dragons: At the Spine of the World [Pdf/ePub] eBook Author: Aimee Garcia,AJ Mendez
Editor: IDW Publishing
ISBN-10: 1684069971
Size: 861 kb
Format File: Pdf
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Dungeons & Dragons: At the Spine of the World by Aimee Garcia,AJ Mendez Book Summary:

A new Dungeons & Dragons adventure awaits! Return to Icewind Dale with a new party of adventurers! Can these five unlikely heroes stop the plot of an ancient, primordial evil? A never-ending winter night is driving an isolated northern town to the brink of madness. To save them, Runa, Saarvin, Patience, Amos, and Belvyre must traverse the blighted tundra to find a cure. On the journey, they'll encounter frozen obstacles, unimaginable monsters, and dissension in their ranks. Can the fraying bonds of friendship sustain them through the dark? Based on the original, massively popular tabletop role-playing game and featuring a brand-new cast of characters, Dungeons and Dragons: At the Spine of the World is written by New York Times bestselling author AJ Mendez and writer/actor Aimee Garcia! Martin Coccolo (Green Lantern, Star Trek: Year Five) provides stunning art that will have readers feeling the crunch of snow under their boots. Whether you're a veteran dice-slinger or a new visitor to the Forgotten Realms, At the Spine of the World is a perfect gateway to new adventure.

Download or read Dungeons & Dragons: At the Spine of the World book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). A new Dungeons & Dragons adventure awaits! Return to Icewind Dale with a new party of adventurers! Can these five unlikely heroes stop the plot of an ancient, primordial evil? A never-ending winter night is driving an isolated northern town to the brink of madness. To save them, Runa, Saarvin, Patience, Amos, and Belvyre must traverse the blighted tundra to find a cure. On the journey, they'll encounter frozen obstacles, unimaginable monsters, and dissension in their ranks. Can the fraying bonds of friendship sustain them through the dark? Based on the original, massively popular tabletop role-playing game and featuring a brand-new cast of characters, Dungeons and Dragons: At the Spine of the World is written by New York Times bestselling author AJ Mendez and writer/actor Aimee Garcia! Martin Coccolo (Green Lantern, Star Trek: Year Five) provides stunning art that will have readers feeling the crunch of snow under their boots. Whether you're a veteran dice-slinger or a new visitor to the Forgotten Realms, At the Spine of the World is a perfect gateway to new adventure.


Rick and Morty vs. Dungeons & Dragons #3

Rick and Morty vs. Dungeons & Dragons #3 [Pdf/ePub] eBook Author: Patrick Rothfuss,Jim Zub
Editor: IDW Publishing
ISBN-10:
Size: 999 kb
Format File: Pdf
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Rick and Morty vs. Dungeons & Dragons #3 by Patrick Rothfuss,Jim Zub Book Summary:

A dimension where the Dungeons & Dragons paradigms are real. The rules are absolute… or, at least, they were… until Rick and Morty make their mark. Get ready to plead the fifth (edition) in this unlawful, chaotically evil story of family friction and fantasy frolics. The world’s greatest roleplaying game. Reality’s most dysfunctional animated series. What could go wrong?

Download or read Rick and Morty vs. Dungeons & Dragons #3 book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). A dimension where the Dungeons & Dragons paradigms are real. The rules are absolute… or, at least, they were… until Rick and Morty make their mark. Get ready to plead the fifth (edition) in this unlawful, chaotically evil story of family friction and fantasy frolics. The world’s greatest roleplaying game. Reality’s most dysfunctional animated series. What could go wrong?


Iconic Tarot Decks

Iconic Tarot Decks [Pdf/ePub] eBook Author: Sarah Bartlett
Editor: Frances Lincoln
ISBN-10: 071125172X
Size: 1252 kb
Format File: Pdf
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Iconic Tarot Decks by Sarah Bartlett Book Summary:

Discover the secrets of the most iconic, mysterious and beautiful tarot decks ever created. The tarot is a treasury of divination, symbolism and self-knowledge. But who created its mysterious art and meaning, and why? What were they seeking? Does it originate in ancient esoteric wisdom or is this a vain fancy of the occultists? How has the interpretation and meaning of the cards evolved? In Iconic Tarot Decks, Sarah Bartlett (the international bestselling author) presents 50 of the most iconic tarot decks – telling the powerful stories of how each was devised and designed and showcasing their most exemplary cards. Each of the fifty-six decks in this book holds its own unique symbolism and mystical beginnings: from Visconti-Sforza, the fifteenth-century deck that reveals the fates of two Italian dynasties, to the Sola Busca Tarot, with its esoteric alchemical codex; from the pioneering Rider-Waite-Smith deck to the occult riddles of English Magic Tarot. With an introduction to reading tarot and useful tips on deciphering the cards – this is the perfect book for collectors, cartomancers, designers, tattoo artists and anyone interested in the art and mystery of tarot.

Download or read Iconic Tarot Decks book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Discover the secrets of the most iconic, mysterious and beautiful tarot decks ever created. The tarot is a treasury of divination, symbolism and self-knowledge. But who created its mysterious art and meaning, and why? What were they seeking? Does it originate in ancient esoteric wisdom or is this a vain fancy of the occultists? How has the interpretation and meaning of the cards evolved? In Iconic Tarot Decks, Sarah Bartlett (the international bestselling author) presents 50 of the most iconic tarot decks – telling the powerful stories of how each was devised and designed and showcasing their most exemplary cards. Each of the fifty-six decks in this book holds its own unique symbolism and mystical beginnings: from Visconti-Sforza, the fifteenth-century deck that reveals the fates of two Italian dynasties, to the Sola Busca Tarot, with its esoteric alchemical codex; from the pioneering Rider-Waite-Smith deck to the occult riddles of English Magic Tarot. With an introduction to reading tarot and useful tips on deciphering the cards – this is the perfect book for collectors, cartomancers, designers, tattoo artists and anyone interested in the art and mystery of tarot.


Game Magic

Game Magic [Pdf/ePub] eBook Author: Jeff Howard
Editor: CRC Press
ISBN-10: 1466567872
Size: 562 kb
Format File: Pdf
Read: 562

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Game Magic by Jeff Howard Book Summary:

Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.

Download or read Game Magic book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.


Magic, Monsters, and Make-Believe Heroes

Magic, Monsters, and Make-Believe Heroes [Pdf/ePub] eBook Author: Douglas E. Cowan
Editor: Univ of California Press
ISBN-10: 0520967275
Size: 1198 kb
Format File: Pdf
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Magic, Monsters, and Make-Believe Heroes by Douglas E. Cowan Book Summary:

Magic, Monsters, and Make-Believe Heroes looks at fantasy film, television, and participative culture as evidence of our ongoing need for a mythic vision—for stories larger than ourselves into which we write ourselves and through which we can become the heroes of our own story. Why do we tell and retell the same stories over and over when we know they can’t possibly be true? Contrary to popular belief, it’s not because pop culture has run out of good ideas. Rather, it is precisely because these stories are so fantastic, some resonating so deeply that we elevate them to the status of religion. Illuminating everything from Buffy the Vampire Slayer to Dungeons and Dragons, and from Drunken Master to Mad Max, Douglas E. Cowan offers a modern manifesto for why and how mythology remains a vital force today.

Download or read Magic, Monsters, and Make-Believe Heroes book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Magic, Monsters, and Make-Believe Heroes looks at fantasy film, television, and participative culture as evidence of our ongoing need for a mythic vision—for stories larger than ourselves into which we write ourselves and through which we can become the heroes of our own story. Why do we tell and retell the same stories over and over when we know they can’t possibly be true? Contrary to popular belief, it’s not because pop culture has run out of good ideas. Rather, it is precisely because these stories are so fantastic, some resonating so deeply that we elevate them to the status of religion. Illuminating everything from Buffy the Vampire Slayer to Dungeons and Dragons, and from Drunken Master to Mad Max, Douglas E. Cowan offers a modern manifesto for why and how mythology remains a vital force today.


Watch Us Roll

Watch Us Roll [Pdf/ePub] eBook Author: Shelly Jones
Editor: McFarland
ISBN-10: 1476643431
Size: 548 kb
Format File: Pdf
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Watch Us Roll by Shelly Jones Book Summary:

Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.

Download or read Watch Us Roll book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.


Poe in der Musik

Poe in der Musik [Pdf/ePub] eBook Author: Gregor Herzfeld
Editor: Waxmann Verlag
ISBN-10: 3830979231
Size: 797 kb
Format File: Pdf
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Poe in der Musik by Gregor Herzfeld Book Summary:

Edgar Allan Poe (1809-1849) gilt nicht nur als der Vater der Horror-, Fantasy- und Kriminalliteratur, er war auch ein überaus musikaffiner Dichter, der zahlreiche Spuren in der Musikgeschichte hinterlassen hat. Bereits wenige Jahre nach seinem Tod begannen Komponisten, sich mit seinen Texten zu beschäftigen und die Faszination hält bis heute an. Die Bandbreite an Formen und Kontexten dieser Auseinandersetzung ist ausgesprochen groß: Sie reicht von populären Salonballaden des 19. Jahrhunderts über Sinfonische Dichtungen, Ballette und Opern der Jahrhundertwende bis hin zu aktuellen Musicals und Heavy-Metal-Alben. Dieser Versalität in der Allianz 'Poe und Musik' geht Gregor Herzfeld erstmals in umfassender und systematischer Weise nach. Dabei widmet sich seine Studie ebenso bekannten Stücken wie Sergej Rachmaninoffs Kantate Die Glocken oder dem Konzeptalbum Tales of Mystery and Imagination von The Alan Parsons Project, wie sie kaum bekannte, vergessene Kostbarkeiten zu Tage fördert. So gelingt es, immer neue Facetten des Wechselverhältnisses von Musik und Sprache in den Blick zu nehmen. Gregor Herzfeld (geb. 1975) studierte Musikwissenschaft und Philosophie in Heidelberg, wo er 2006 nach seinem Magisterabschluss mit der Studie Zeit als Prozess und Epiphanie in der experimentellen amerikanischen Musik. Charles Ives bis La Monte Young (erschienen als Beiheft 60 zum Archiv für Musikwissenschaft, Stuttgart 2007) promovierte. Im Ausland forschte er an der Yale University, der Johns Hopkins University und an der Paul Sacher Stiftung Basel. Stipendien erhielt er von der Fritz-Thyssen-Stiftung und vom DAAD. 2012 erfolgte mit 'Poe in der Musik' die Habilitation im Fach Musikwissenschaft an der Freien Universität Berlin, wo er derzeit als Privatdozent lehrt und forscht.

Download or read Poe in der Musik book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Edgar Allan Poe (1809-1849) gilt nicht nur als der Vater der Horror-, Fantasy- und Kriminalliteratur, er war auch ein überaus musikaffiner Dichter, der zahlreiche Spuren in der Musikgeschichte hinterlassen hat. Bereits wenige Jahre nach seinem Tod begannen Komponisten, sich mit seinen Texten zu beschäftigen und die Faszination hält bis heute an. Die Bandbreite an Formen und Kontexten dieser Auseinandersetzung ist ausgesprochen groß: Sie reicht von populären Salonballaden des 19. Jahrhunderts über Sinfonische Dichtungen, Ballette und Opern der Jahrhundertwende bis hin zu aktuellen Musicals und Heavy-Metal-Alben. Dieser Versalität in der Allianz 'Poe und Musik' geht Gregor Herzfeld erstmals in umfassender und systematischer Weise nach. Dabei widmet sich seine Studie ebenso bekannten Stücken wie Sergej Rachmaninoffs Kantate Die Glocken oder dem Konzeptalbum Tales of Mystery and Imagination von The Alan Parsons Project, wie sie kaum bekannte, vergessene Kostbarkeiten zu Tage fördert. So gelingt es, immer neue Facetten des Wechselverhältnisses von Musik und Sprache in den Blick zu nehmen. Gregor Herzfeld (geb. 1975) studierte Musikwissenschaft und Philosophie in Heidelberg, wo er 2006 nach seinem Magisterabschluss mit der Studie Zeit als Prozess und Epiphanie in der experimentellen amerikanischen Musik. Charles Ives bis La Monte Young (erschienen als Beiheft 60 zum Archiv für Musikwissenschaft, Stuttgart 2007) promovierte. Im Ausland forschte er an der Yale University, der Johns Hopkins University und an der Paul Sacher Stiftung Basel. Stipendien erhielt er von der Fritz-Thyssen-Stiftung und vom DAAD. 2012 erfolgte mit 'Poe in der Musik' die Habilitation im Fach Musikwissenschaft an der Freien Universität Berlin, wo er derzeit als Privatdozent lehrt und forscht.