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The Legend Of Zelda Hyrule Historia

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The Legend of Zelda: Hyrule Historia

The Legend of Zelda: Hyrule Historia [Pdf/ePub] eBook Author:
Editor: Dark Horse Comics
ISBN-10: 1506721389
Size: 859 kb
Format File: Pdf
Read: 859

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The Legend of Zelda: Hyrule Historia by Book Summary:

Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Art & Artifacts and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome digital book contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!

Download or read The Legend of Zelda: Hyrule Historia book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).


The Legend of Zelda Encyclopedia

The Legend of Zelda Encyclopedia [Pdf/ePub] eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN-10: 1506706436
Size: 916 kb
Format File: Pdf
Read: 916

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The Legend of Zelda Encyclopedia by Nintendo Book Summary:

This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD. Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Art & Artifacts. Also look for The Legend of Zelda: Breath of the Wild -- Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! An exhaustive compendium of everything from the first 30 years of The Legend of Zelda. An expansion of information from The Legend of Zelda timeline. Rare development sketches of your favorite characters. An extensive database of items and enemies.

Download or read The Legend of Zelda Encyclopedia book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD. Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Art & Artifacts. Also look for The Legend of Zelda: Breath of the Wild -- Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! An exhaustive compendium of everything from the first 30 years of The Legend of Zelda. An expansion of information from The Legend of Zelda timeline. Rare development sketches of your favorite characters. An extensive database of items and enemies.


The Art of Fire Emblem: Awakening

The Art of Fire Emblem: Awakening [Pdf/ePub] eBook Author: Various
Editor: Dark Horse Comics
ISBN-10: 1630086177
Size: 1484 kb
Format File: Pdf
Read: 1484

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The Art of Fire Emblem: Awakening by Various Book Summary:

The Art of Fire Emblem Awakening contains an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated renditions of your favorite characters, to storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue! Relive some of the most poignant moments of the game, or see what might have been if you had made different in-game decisions with the Art of Fire Emblem Awakening!

Download or read The Art of Fire Emblem: Awakening book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The Art of Fire Emblem Awakening contains an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated renditions of your favorite characters, to storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue! Relive some of the most poignant moments of the game, or see what might have been if you had made different in-game decisions with the Art of Fire Emblem Awakening!


Zelda

Zelda [Pdf/ePub] eBook Author: Nicolas Courcier,Mehdi El Kanafi
Editor: Third Editions
ISBN-10: 2377840035
Size: 1489 kb
Format File: Pdf
Read: 1489

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Zelda by Nicolas Courcier,Mehdi El Kanafi Book Summary:

A collector's book to learn more about the world of one of the most legendary video games! To celebrate the 30th anniversary of The Legend of Zelda, Third Editions wanted to pay respect to this legendary saga, one of the most prestigious in the gaming world. This work chronicles every game of the series, from the first episode to the latest Hyrule Warriors on 3DS, deciphering the whole universe using deep analysis and reflection. Dive into this unique publication, presented as an ancient tome, which will allow adventure fans to finally (re)discover the amazing Legend of Zelda. Immerse yourself in this unique collection, presented in the form of an old grimoire, which will delight all adventure lovers to finally discover the fabulous legend of Zelda! EXTRACT In the kingdom of Hyrule, a legend has been passed down since the beginning of time: A mysterious artifact known as the Triforce, symbolized by three golden triangles arranged to form a fourth triangle, is said to possess mystical powers. It is hardly surprising that this object has been coveted by many power-hungry men over the centuries. One day, the evil Ganon, the Prince of Darkness whose ambition is to subjugate the entire world to his will, sends his armies to attack the peaceful kingdom. He manages to capture one of the fragments of the Triforce, the triangle of power. Daughter of the king of Hyrule, Princess Zelda is terrified at the prospect of seeing Ganon’s armies swarming over the world. She, too, seizes a fragment of the Triforce, the triangle of wisdom, and chooses to break it into eight pieces, which she then scatters across the world, hiding them to prevent Ganon from ever acquiring them. She then orders her faithful nursemaid Impa to go forth and seek a warrior brave enough to challenge Ganon. As Impa roams the kingdom of Hyrule in the hope of finding a savior, Ganon learns of Zelda’s plans and has her locked up before sending his men to track down the nursemaid. Surrounded by these ruthless creatures, Impa is saved by a young boy named Link at the very moment when it appears that all is lost. As unbelievable as it may seem, Link has been chosen by the golden triangle of courage, and thus holds a part of the Triforce himself. Convinced that she has finally found the one who will save the kingdom, Impa hurries to tell him her story. Link accepts his mission to rescue Zelda without hesitation. Before confronting Ganon, however, he will have to gather the eight fragments of the triangle of wisdom, which are his only hope of gaining entry to the dungeon deep beneath Death Mountain where the Prince of Darkness hides. His quest has only just begun. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third.

Download or read Zelda book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). A collector's book to learn more about the world of one of the most legendary video games! To celebrate the 30th anniversary of The Legend of Zelda, Third Editions wanted to pay respect to this legendary saga, one of the most prestigious in the gaming world. This work chronicles every game of the series, from the first episode to the latest Hyrule Warriors on 3DS, deciphering the whole universe using deep analysis and reflection. Dive into this unique publication, presented as an ancient tome, which will allow adventure fans to finally (re)discover the amazing Legend of Zelda. Immerse yourself in this unique collection, presented in the form of an old grimoire, which will delight all adventure lovers to finally discover the fabulous legend of Zelda! EXTRACT In the kingdom of Hyrule, a legend has been passed down since the beginning of time: A mysterious artifact known as the Triforce, symbolized by three golden triangles arranged to form a fourth triangle, is said to possess mystical powers. It is hardly surprising that this object has been coveted by many power-hungry men over the centuries. One day, the evil Ganon, the Prince of Darkness whose ambition is to subjugate the entire world to his will, sends his armies to attack the peaceful kingdom. He manages to capture one of the fragments of the Triforce, the triangle of power. Daughter of the king of Hyrule, Princess Zelda is terrified at the prospect of seeing Ganon’s armies swarming over the world. She, too, seizes a fragment of the Triforce, the triangle of wisdom, and chooses to break it into eight pieces, which she then scatters across the world, hiding them to prevent Ganon from ever acquiring them. She then orders her faithful nursemaid Impa to go forth and seek a warrior brave enough to challenge Ganon. As Impa roams the kingdom of Hyrule in the hope of finding a savior, Ganon learns of Zelda’s plans and has her locked up before sending his men to track down the nursemaid. Surrounded by these ruthless creatures, Impa is saved by a young boy named Link at the very moment when it appears that all is lost. As unbelievable as it may seem, Link has been chosen by the golden triangle of courage, and thus holds a part of the Triforce himself. Convinced that she has finally found the one who will save the kingdom, Impa hurries to tell him her story. Link accepts his mission to rescue Zelda without hesitation. Before confronting Ganon, however, he will have to gather the eight fragments of the triangle of wisdom, which are his only hope of gaining entry to the dungeon deep beneath Death Mountain where the Prince of Darkness hides. His quest has only just begun. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third.


Legendary World of Zelda

Legendary World of Zelda [Pdf/ePub] eBook Author: Kyle Hilliard
Editor: Triumph Books
ISBN-10: 1633198189
Size: 497 kb
Format File: Pdf
Read: 497

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Legendary World of Zelda by Kyle Hilliard Book Summary:

From his very first quest to attain the Triforce, explore Hyrule, and rescue Princess Zelda, Link has been on the ultimate adventure since 1986, and fans around the world have been involved in the journey all along the way. Now celebrating its 30th anniversary, the universe of the beloved Legend of Zelda video games is still ever-evolving, gaining new fans and reminding the world why it continues to captivate. The Legendary World of Zelda is a comprehensive look at everything to know and love about your favorite games with character profiles, gameplay tips, little-known facts, and more! From A Link to the Past, to Ocarina of Time, to Twilight Princess, and gazing ahead to Breath of the Wild, this is the ultimate guide for all fans of The Legend of Zelda.

Download or read Legendary World of Zelda book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). From his very first quest to attain the Triforce, explore Hyrule, and rescue Princess Zelda, Link has been on the ultimate adventure since 1986, and fans around the world have been involved in the journey all along the way. Now celebrating its 30th anniversary, the universe of the beloved Legend of Zelda video games is still ever-evolving, gaining new fans and reminding the world why it continues to captivate. The Legendary World of Zelda is a comprehensive look at everything to know and love about your favorite games with character profiles, gameplay tips, little-known facts, and more! From A Link to the Past, to Ocarina of Time, to Twilight Princess, and gazing ahead to Breath of the Wild, this is the ultimate guide for all fans of The Legend of Zelda.


The Art of Splatoon

The Art of Splatoon [Pdf/ePub] eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN-10: 1506704115
Size: 1694 kb
Format File: Pdf
Read: 1694

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The Art of Splatoon by Nintendo Book Summary:

The Art of Splatoon contains 320 inkredible pages of artwork, including 2D and 3D illustrations of your favorite characters, maps, concept art, weapon and gear design, storyboards, sketches, hand-drawn comics . . . and that's only an inkling of what's inside. We're not squidding around: this is a must have for all fans of Splatoon! Character illustrations! Concept art! Behind the scenes notes! All the content that splatters most!

Download or read The Art of Splatoon book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The Art of Splatoon contains 320 inkredible pages of artwork, including 2D and 3D illustrations of your favorite characters, maps, concept art, weapon and gear design, storyboards, sketches, hand-drawn comics . . . and that's only an inkling of what's inside. We're not squidding around: this is a must have for all fans of Splatoon! Character illustrations! Concept art! Behind the scenes notes! All the content that splatters most!


The Legend of Zelda: Art & Artifacts

The Legend of Zelda: Art & Artifacts [Pdf/ePub] eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN-10: 1630089389
Size: 552 kb
Format File: Pdf
Read: 552

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The Legend of Zelda: Art & Artifacts by Nintendo Book Summary:

Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!

Download or read The Legend of Zelda: Art & Artifacts book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!


The Psychology of Zelda

The Psychology of Zelda [Pdf/ePub] eBook Author: Anthony Bean
Editor: BenBella Books
ISBN-10: 1946885738
Size: 932 kb
Format File: Pdf
Read: 932

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The Psychology of Zelda by Anthony Bean Book Summary:

It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.

Download or read The Psychology of Zelda book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.


Mazebook #1

Mazebook #1 [Pdf/ePub] eBook Author: Jeff Lemire
Editor: Dark Horse Comics (Single Issues)
ISBN-10:
Size: 666 kb
Format File: Pdf
Read: 666

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Mazebook #1 by Jeff Lemire Book Summary:

From New York Times bestselling and Eisner Award-winning Black Hammer and Sweet Tooth creator Jeff Lemire comes this ambitious and haunting comic series about family, mourning, and reality. A lonely building inspector still grieving the loss of his puzzle-loving daughter receives a mysterious phone call one night from a girl claiming it's her and that she's trapped in the middle of a labyrinth. Convinced that this child is contacting him from beyond this world, he uses an unfinished maze from one of her journals and a map of the city to trace an intricate path through a different plane of reality on an intense and melancholy adventure to bring his daughter back home. The only way out is in . . .

Download or read Mazebook #1 book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). From New York Times bestselling and Eisner Award-winning Black Hammer and Sweet Tooth creator Jeff Lemire comes this ambitious and haunting comic series about family, mourning, and reality. A lonely building inspector still grieving the loss of his puzzle-loving daughter receives a mysterious phone call one night from a girl claiming it's her and that she's trapped in the middle of a labyrinth. Convinced that this child is contacting him from beyond this world, he uses an unfinished maze from one of her journals and a map of the city to trace an intricate path through a different plane of reality on an intense and melancholy adventure to bring his daughter back home. The only way out is in . . .


Jenny Zero

Jenny Zero [Pdf/ePub] eBook Author: Dave Dwonch,Brockton McKinney
Editor: Dark Horse Comics
ISBN-10: 1506721443
Size: 1808 kb
Format File: Pdf
Read: 1808

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Jenny Zero by Dave Dwonch,Brockton McKinney Book Summary:

Meet Jenny Zero, the hard partyin' daughter of Japan’s most beloved superhero. After washing out as the military’s top Kaiju-killer, Jenny lives the celebutante life with her hotel heiress bestie. But freakish creatures, secret societies, and her father’s legacy now have her wondering if she can sober up – just long enough to save the world! This volume collects Jenny Zero #1–#4, as well as a sketchbook section with creator commentary!

Download or read Jenny Zero book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Meet Jenny Zero, the hard partyin' daughter of Japan’s most beloved superhero. After washing out as the military’s top Kaiju-killer, Jenny lives the celebutante life with her hotel heiress bestie. But freakish creatures, secret societies, and her father’s legacy now have her wondering if she can sober up – just long enough to save the world! This volume collects Jenny Zero #1–#4, as well as a sketchbook section with creator commentary!


Art and Rivalry

Art and Rivalry [Pdf/ePub] eBook Author: Carol Bishop-Gwyn
Editor: Knopf Canada
ISBN-10: 0345808444
Size: 1821 kb
Format File: Pdf
Read: 1821

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Art and Rivalry by Carol Bishop-Gwyn Book Summary:

The unauthorized biography of Canada's most famous artist couple and the rivalry that drove them. She painted as if with pure light, radiant colours making quotidian kitchen scenes come alive with sublimated drama. He painted like clockwork, each stroke precise and measured with exquisite care, leaving no angle unchecked and no subtlety of tone unattended. Some would say Mary Pratt was fire and Christopher, ice. And yet Newfoundland's Frida Kahlo and Diego Rivera (or Jackson Pollack and Lee Krasner...) presented their marriage as a portrait of harmony and balance. But balance off the canvas rarely makes great art, and the Pratts' art was spectacular. As a youth at Mount Allison University in New Brunswick, Mary pursued her future husband, a prodigious art talent, and supported his determination to study painting instead of medicine. They married and removed themselves to a Newfoundland outport where his painting alone provided the means to raise a family. But as Mary's own talents became evident and she sought her own hours at the easel, when not raising their four children, and as rumours of Christopher's affair with a young model spread, the Pratts' harmonious exterior slowly cracked, to scandal in Newfoundland and fascination across the country. A marriage ended, and gave way to a furious competition for dominance in Canadian art.

Download or read Art and Rivalry book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The unauthorized biography of Canada's most famous artist couple and the rivalry that drove them. She painted as if with pure light, radiant colours making quotidian kitchen scenes come alive with sublimated drama. He painted like clockwork, each stroke precise and measured with exquisite care, leaving no angle unchecked and no subtlety of tone unattended. Some would say Mary Pratt was fire and Christopher, ice. And yet Newfoundland's Frida Kahlo and Diego Rivera (or Jackson Pollack and Lee Krasner...) presented their marriage as a portrait of harmony and balance. But balance off the canvas rarely makes great art, and the Pratts' art was spectacular. As a youth at Mount Allison University in New Brunswick, Mary pursued her future husband, a prodigious art talent, and supported his determination to study painting instead of medicine. They married and removed themselves to a Newfoundland outport where his painting alone provided the means to raise a family. But as Mary's own talents became evident and she sought her own hours at the easel, when not raising their four children, and as rumours of Christopher's affair with a young model spread, the Pratts' harmonious exterior slowly cracked, to scandal in Newfoundland and fascination across the country. A marriage ended, and gave way to a furious competition for dominance in Canadian art.


The Art of Super Mario Odyssey

The Art of Super Mario Odyssey [Pdf/ePub] eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN-10: 1506713815
Size: 547 kb
Format File: Pdf
Read: 547

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The Art of Super Mario Odyssey by Nintendo Book Summary:

Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system! In October of 2017, Super Mario Odyssey(TM) took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games! This full-color hardcover volume clocks in at 368 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure

Download or read The Art of Super Mario Odyssey book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system! In October of 2017, Super Mario Odyssey(TM) took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games! This full-color hardcover volume clocks in at 368 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure


The Art of Dauntless

The Art of Dauntless [Pdf/ePub] eBook Author: Phoenix Labs
Editor: Dark Horse Comics
ISBN-10: 150671238X
Size: 552 kb
Format File: Pdf
Read: 552

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The Art of Dauntless by Phoenix Labs Book Summary:

Master the hunt and forge your legend! Dauntless is a fresh take on the action-RPG genre, developed by industry veterans from Riot Games, BioWare, and other acclaimed studios. After a cataclysmic event, mankind survives in a harsh, yet majestic world of floating islands. Ferocious beasts known as Behemoths now stalk the earth. You are a Slayer, an elite warrior who risks life and limb hunting the Behemoth threat. On your journey, you'll forge an extraordinary arsenal of weapons and gear to overcome formidable challenges threatening our survival. Now, you have a unique opportunity to witness the creation of this magnificent epic like never before. Dark Horse Books and Phoenix Labs are thrilled to present the most intimate look at the development of the game with The Art of Dauntless, a meticulously curated tome full of hundreds of pieces of concept art each paired with exclusive commentary from the team that created it. You won't want to miss this unique opportunity to experience the Shattered Isles in a whole new way!

Download or read The Art of Dauntless book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Master the hunt and forge your legend! Dauntless is a fresh take on the action-RPG genre, developed by industry veterans from Riot Games, BioWare, and other acclaimed studios. After a cataclysmic event, mankind survives in a harsh, yet majestic world of floating islands. Ferocious beasts known as Behemoths now stalk the earth. You are a Slayer, an elite warrior who risks life and limb hunting the Behemoth threat. On your journey, you'll forge an extraordinary arsenal of weapons and gear to overcome formidable challenges threatening our survival. Now, you have a unique opportunity to witness the creation of this magnificent epic like never before. Dark Horse Books and Phoenix Labs are thrilled to present the most intimate look at the development of the game with The Art of Dauntless, a meticulously curated tome full of hundreds of pieces of concept art each paired with exclusive commentary from the team that created it. You won't want to miss this unique opportunity to experience the Shattered Isles in a whole new way!


Hellboy: The Bones of Giants Illustrated Novel

Hellboy: The Bones of Giants Illustrated Novel [Pdf/ePub] eBook Author: Christopher Golden
Editor: Dark Horse Comics
ISBN-10: 1621154289
Size: 1969 kb
Format File: Pdf
Read: 1969

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Hellboy: The Bones of Giants Illustrated Novel by Christopher Golden Book Summary:

On the frozen shores of Sweden, lightning strikes from a clear sky. The skeleton of a huge man is revealed, its fingers clutched around the handle of an iron hammer. No one who comes to see this marvel from Norse mythology can lift it — no one but Hellboy, who lifts the hammer just in time for lightning to strike again, welding it to his hand and leading him towards a bizarre series of visions and encounters.

Download or read Hellboy: The Bones of Giants Illustrated Novel book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). On the frozen shores of Sweden, lightning strikes from a clear sky. The skeleton of a huge man is revealed, its fingers clutched around the handle of an iron hammer. No one who comes to see this marvel from Norse mythology can lift it — no one but Hellboy, who lifts the hammer just in time for lightning to strike again, welding it to his hand and leading him towards a bizarre series of visions and encounters.


Overwatch Anthology: Expanded Edition

Overwatch Anthology: Expanded Edition [Pdf/ePub] eBook Author: Matt Burns,Robert Brooks,Michael Chu,Micky Neilson,Various
Editor: Dark Horse Comics
ISBN-10: 1506726704
Size: 1227 kb
Format File: Pdf
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Overwatch Anthology: Expanded Edition by Matt Burns,Robert Brooks,Michael Chu,Micky Neilson,Various Book Summary:

In this exciting comic series, explore the backstories and motivations behind Overwatch's most popular heroes—from Ana to Zarya! This updated hardcover anthology now collects all of Blizzard Entertainment's existing digital Overwatch comics from an all-star lineup of creators, including Ryan Benjamin, Matt Burns, Robert Brooks, Micky Neilson, Nesskain, Bengal, and more. Whether you’re starting in bronze or a Grandmaster, this expanded anthology adds over fifty pages of new comics and behind the scenes content, making it an essential companion to the Overwatch universe! Collects Overwatch Anthology volume 1 with seven new stories added.

Download or read Overwatch Anthology: Expanded Edition book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). In this exciting comic series, explore the backstories and motivations behind Overwatch's most popular heroes—from Ana to Zarya! This updated hardcover anthology now collects all of Blizzard Entertainment's existing digital Overwatch comics from an all-star lineup of creators, including Ryan Benjamin, Matt Burns, Robert Brooks, Micky Neilson, Nesskain, Bengal, and more. Whether you’re starting in bronze or a Grandmaster, this expanded anthology adds over fifty pages of new comics and behind the scenes content, making it an essential companion to the Overwatch universe! Collects Overwatch Anthology volume 1 with seven new stories added.


The Legend of Zelda: Breath of the Wild--Creating a Champion

The Legend of Zelda: Breath of the Wild--Creating a Champion [Pdf/ePub] eBook Author: Nintendo
Editor: Dark Horse Comics
ISBN-10: 1506710182
Size: 1666 kb
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The Legend of Zelda: Breath of the Wild--Creating a Champion by Nintendo Book Summary:

This oversized hardcover is the ultimate companion to the award-winning video game The Legend of Zelda: Breath of the Wild and includes material from its DLC packs. Witness the making of a champion! This book features: • Nearly 50 pages of sketches and official illustrations from Takumi Wada • 296 Pages of design artwork and commentary about the making of the game from creators • 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. • Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!

Download or read The Legend of Zelda: Breath of the Wild--Creating a Champion book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This oversized hardcover is the ultimate companion to the award-winning video game The Legend of Zelda: Breath of the Wild and includes material from its DLC packs. Witness the making of a champion! This book features: • Nearly 50 pages of sketches and official illustrations from Takumi Wada • 296 Pages of design artwork and commentary about the making of the game from creators • 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild. • Interviews with key members of the development team including Hidemaro Fujibayashi, Satoru Takizawa, Takumi Wada, and Eiji Aonuma Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia, The Legend of Zelda: Art & Artifacts, and The Legend of Zelda: Encyclopedia which detail the first 30 years of this historic video game franchise!


Maternal Horror Film

Maternal Horror Film [Pdf/ePub] eBook Author: S. Arnold
Editor: Springer
ISBN-10: 1137014121
Size: 1426 kb
Format File: Pdf
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Maternal Horror Film by S. Arnold Book Summary:

Maternal Horror Film: Melodrama and Motherhood examines the function of the mother figure in horror film. Using psychoanalytic film theory as well as comparisons with the melodrama film, Arnold investigates the polarized images of monstrous and sacrificing mother.

Download or read Maternal Horror Film book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Maternal Horror Film: Melodrama and Motherhood examines the function of the mother figure in horror film. Using psychoanalytic film theory as well as comparisons with the melodrama film, Arnold investigates the polarized images of monstrous and sacrificing mother.


The Legend of Zelda Series for Easy Piano

The Legend of Zelda Series for Easy Piano [Pdf/ePub] eBook Author: Koji Kondo,Kozue Ishikawa,Toru Minegishi,Kenta Nagata,Akito Nakatsuka,Asuka Ohta,Manaka Tominaga,Hajime Wakai
Editor: Alfred Music
ISBN-10: 1470626756
Size: 958 kb
Format File: Pdf
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The Legend of Zelda Series for Easy Piano by Koji Kondo,Kozue Ishikawa,Toru Minegishi,Kenta Nagata,Akito Nakatsuka,Asuka Ohta,Manaka Tominaga,Hajime Wakai Book Summary:

After decades of anticipation, Alfred is proud to release the officially licensed, collectible sheet music companion folios to The Legend of Zelda™ video game series. The 33 arrangements in this Easy Piano edition contain the instantly recognizable melodies beloved by generations of gamers around the globe. From Koji Kondo's iconic "The Legend of Zelda™ Main Theme" to The Legend of Zelda™: Spirit Tracks themes, the dozens of pieces in this book represent two and a half decades of Nintendo® video game favorites. Adding to the fun, graphics from the corresponding games grace each page of the sheet music. Impress friends, family, and audiences of all ages by playing from this magnificent collection, which makes a great gift for every pianist. Titles: * The Legend of Zelda™ Title Theme * The Legend of Zelda™ Main Theme * Zelda II™ - The Adventure of Link™ Title Theme * Zelda II™ - The Adventure of Link™ Palace Music * The Legend of Zelda™: A Link to the Past™ Title Screen * The Legend of Zelda™: A Link to the Past™ Hyrule Castle Music * The Legend of Zelda™: A Link to the Past™ Main Theme * The Legend of Zelda™: A Link to the Past™ The Dark World * The Legend of Zelda™: Link's Awakening™ Main Theme * The Legend of Zelda™: Ocarina of Time™ Title Theme * The Legend of Zelda™: Ocarina of Time™ Princess Zelda's Theme * The Legend of Zelda™: Ocarina of Time™ Hyrule Field * The Legend of Zelda™: Ocarina of Time™ Lost Woods (Saria's Song) * The Legend of Zelda™: Ocarina of Time™ Gerudo Valley * The Legend of Zelda™: Ocarina of Time™ Song of Storms * The Legend of Zelda™: Majora's Mask™ Prelude of Majora's Mask * The Legend of Zelda™: Majora's Mask™Termina Field * The Legend of Zelda™: The Wind Waker™ Main Theme * The Legend of Zelda™: The Wind Waker™ Dragon Roost Island * The Legend of Zelda™: The Wind Waker™ Ocean Theme * The Legend of Zelda™: The Wind Waker™ Molgera * The Legend of Zelda™: Four Swords Adventures Village of the Blue Maiden Restored * The Legend of Zelda™: Four Swords Adventures Field Theme * The Legend of Zelda™: Twilight Princess Hyrule Field Main Theme * The Legend of Zelda™: Twilight Princess Hidden Village * The Legend of Zelda™: Twilight Princess Midna's Lament * The Legend of Zelda™: Phantom Hourglass Ciela's Parting Words * The Legend of Zelda™: Spirit Tracks Title Theme * The Legend of Zelda™: Spirit Tracks Field Theme * The Legend of Zelda™: Spirit Tracks Train Travel (Main Theme) * The Legend of Zelda™ Triforce Fanfare * The Legend of Zelda™ Correct Solution * The Legend of Zelda™ Whistle of Warp "Best in Show" Award at Winter NAMM 2012 presented by Music Inc. magazine.

Download or read The Legend of Zelda Series for Easy Piano book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). After decades of anticipation, Alfred is proud to release the officially licensed, collectible sheet music companion folios to The Legend of Zelda™ video game series. The 33 arrangements in this Easy Piano edition contain the instantly recognizable melodies beloved by generations of gamers around the globe. From Koji Kondo's iconic "The Legend of Zelda™ Main Theme" to The Legend of Zelda™: Spirit Tracks themes, the dozens of pieces in this book represent two and a half decades of Nintendo® video game favorites. Adding to the fun, graphics from the corresponding games grace each page of the sheet music. Impress friends, family, and audiences of all ages by playing from this magnificent collection, which makes a great gift for every pianist. Titles: * The Legend of Zelda™ Title Theme * The Legend of Zelda™ Main Theme * Zelda II™ - The Adventure of Link™ Title Theme * Zelda II™ - The Adventure of Link™ Palace Music * The Legend of Zelda™: A Link to the Past™ Title Screen * The Legend of Zelda™: A Link to the Past™ Hyrule Castle Music * The Legend of Zelda™: A Link to the Past™ Main Theme * The Legend of Zelda™: A Link to the Past™ The Dark World * The Legend of Zelda™: Link's Awakening™ Main Theme * The Legend of Zelda™: Ocarina of Time™ Title Theme * The Legend of Zelda™: Ocarina of Time™ Princess Zelda's Theme * The Legend of Zelda™: Ocarina of Time™ Hyrule Field * The Legend of Zelda™: Ocarina of Time™ Lost Woods (Saria's Song) * The Legend of Zelda™: Ocarina of Time™ Gerudo Valley * The Legend of Zelda™: Ocarina of Time™ Song of Storms * The Legend of Zelda™: Majora's Mask™ Prelude of Majora's Mask * The Legend of Zelda™: Majora's Mask™Termina Field * The Legend of Zelda™: The Wind Waker™ Main Theme * The Legend of Zelda™: The Wind Waker™ Dragon Roost Island * The Legend of Zelda™: The Wind Waker™ Ocean Theme * The Legend of Zelda™: The Wind Waker™ Molgera * The Legend of Zelda™: Four Swords Adventures Village of the Blue Maiden Restored * The Legend of Zelda™: Four Swords Adventures Field Theme * The Legend of Zelda™: Twilight Princess Hyrule Field Main Theme * The Legend of Zelda™: Twilight Princess Hidden Village * The Legend of Zelda™: Twilight Princess Midna's Lament * The Legend of Zelda™: Phantom Hourglass Ciela's Parting Words * The Legend of Zelda™: Spirit Tracks Title Theme * The Legend of Zelda™: Spirit Tracks Field Theme * The Legend of Zelda™: Spirit Tracks Train Travel (Main Theme) * The Legend of Zelda™ Triforce Fanfare * The Legend of Zelda™ Correct Solution * The Legend of Zelda™ Whistle of Warp "Best in Show" Award at Winter NAMM 2012 presented by Music Inc. magazine.


Big Book of Zelda

Big Book of Zelda [Pdf/ePub] eBook Author: Kyle Hilliard
Editor: Triumph Books
ISBN-10: 1633199568
Size: 1381 kb
Format File: Pdf
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Big Book of Zelda by Kyle Hilliard Book Summary:

The Legend of Zelda: Breath of the Wild is one of the highest-rated, fastest-selling video games of all time, a new crown jewel in the beloved Legend of Zelda series. Having just celebrated its 30th anniversary, the universe of the Legend of Zelda is clearly ever-evolving, gaining new fans and reminding the world why it continues to captivate. The Big Book of Zelda is a comprehensive look at everything to know and love about your favorite games with character profiles, gameplay tips, little-known facts, and more. From A Link to the Past, to Ocarina of Time, to Twilight Princess, and featuring extensive coverage of Breath of the Wild, this is the ultimate guide for fans old and new to explore Hyrule and capture the Triforce!

Download or read Big Book of Zelda book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The Legend of Zelda: Breath of the Wild is one of the highest-rated, fastest-selling video games of all time, a new crown jewel in the beloved Legend of Zelda series. Having just celebrated its 30th anniversary, the universe of the Legend of Zelda is clearly ever-evolving, gaining new fans and reminding the world why it continues to captivate. The Big Book of Zelda is a comprehensive look at everything to know and love about your favorite games with character profiles, gameplay tips, little-known facts, and more. From A Link to the Past, to Ocarina of Time, to Twilight Princess, and featuring extensive coverage of Breath of the Wild, this is the ultimate guide for fans old and new to explore Hyrule and capture the Triforce!


Ross Penhall's Vancouver, Surrounding Areas and Places That Inspire

Ross Penhall's Vancouver, Surrounding Areas and Places That Inspire [Pdf/ePub] eBook Author: Ross Penhall
Editor: Appetite by Random House
ISBN-10: 0449016927
Size: 656 kb
Format File: Pdf
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Ross Penhall's Vancouver, Surrounding Areas and Places That Inspire by Ross Penhall Book Summary:

A collection of 120 paintings by renowned artist Ross Penhall that celebrates the identity and spirit of Vancouver. Also included are paintings of inspirational places across Canada, the US and Europe, including the California Coast, the Prairies and the Italian countryside. Ross Penhall's Vancouver combines stunning imagery, tribute and personal history to create a portrait of the city through an artist's eyes. Ross Penhall was born and raised in Vancouver, where he has had two separate and successful careers as a fire captain and now as an internationally recognized painter. Visitors and residents alike will look at Vancouver in a new way after they see it from Ross' unique perspective. Whether it's a row of hedges on the corner of someone's yard or the cascading rocks at Spanish Banks, Ross finds endless inspiration in the city where he lives. In addition to paintings of Vancouver, there is a chapter on Surrounding Areas that focuses on the scenery of the Interior, Vancouver Island and Coastal British Columbia. The final chapter, Places That Inspire, includes paintings of the Pacific Northwest of the United States, the Canadian Prairies and landscapes from Ross' travels abroad. For lovers of art, for lovers of Vancouver and for anyone who looks for beauty in the everyday world, Ross Penhall'sVancouver is a book that will continue to captivate readers long after they first open it.

Download or read Ross Penhall's Vancouver, Surrounding Areas and Places That Inspire book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). A collection of 120 paintings by renowned artist Ross Penhall that celebrates the identity and spirit of Vancouver. Also included are paintings of inspirational places across Canada, the US and Europe, including the California Coast, the Prairies and the Italian countryside. Ross Penhall's Vancouver combines stunning imagery, tribute and personal history to create a portrait of the city through an artist's eyes. Ross Penhall was born and raised in Vancouver, where he has had two separate and successful careers as a fire captain and now as an internationally recognized painter. Visitors and residents alike will look at Vancouver in a new way after they see it from Ross' unique perspective. Whether it's a row of hedges on the corner of someone's yard or the cascading rocks at Spanish Banks, Ross finds endless inspiration in the city where he lives. In addition to paintings of Vancouver, there is a chapter on Surrounding Areas that focuses on the scenery of the Interior, Vancouver Island and Coastal British Columbia. The final chapter, Places That Inspire, includes paintings of the Pacific Northwest of the United States, the Canadian Prairies and landscapes from Ross' travels abroad. For lovers of art, for lovers of Vancouver and for anyone who looks for beauty in the everyday world, Ross Penhall'sVancouver is a book that will continue to captivate readers long after they first open it.


E-encyclopedia

E-encyclopedia [Pdf/ePub] eBook Author: DK
Editor: Penguin
ISBN-10: 0756682401
Size: 1552 kb
Format File: Pdf
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E-encyclopedia by DK Book Summary:

In partnership with Google, the most extensive and respected search engine on the Web, DK presents the E.encyclopedia, a revolutionary approach to children's reference publishing. A superbly illustrated general encyclopedia on the subjects children most want and need to learn about, the E.encyclopedia is classic DK-quality publishing paired with cutting-edge design. The E.encyclopedia includes nine thematic sections in the encyclopedia including space, earth, history and human body with coverage of over 600 subjects and links to over 1,000 approved sites plus sound buttons, virtual tours and live footage online. There's no need to be stuck with homework ever again.

Download or read E-encyclopedia book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). In partnership with Google, the most extensive and respected search engine on the Web, DK presents the E.encyclopedia, a revolutionary approach to children's reference publishing. A superbly illustrated general encyclopedia on the subjects children most want and need to learn about, the E.encyclopedia is classic DK-quality publishing paired with cutting-edge design. The E.encyclopedia includes nine thematic sections in the encyclopedia including space, earth, history and human body with coverage of over 600 subjects and links to over 1,000 approved sites plus sound buttons, virtual tours and live footage online. There's no need to be stuck with homework ever again.


Early Modernity and Video Games

Early Modernity and Video Games [Pdf/ePub] eBook Author: Tobias Winnerling,Florian Kerschbaumer
Editor: Cambridge Scholars Publishing
ISBN-10: 1443862347
Size: 1691 kb
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Early Modernity and Video Games by Tobias Winnerling,Florian Kerschbaumer Book Summary:

We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.

Download or read Early Modernity and Video Games book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.


Transnational Contexts of Development History, Sociality, and Society of Play

Transnational Contexts of Development History, Sociality, and Society of Play [Pdf/ePub] eBook Author: S. Austin Lee,Alexis Pulos
Editor: Springer
ISBN-10: 3319438204
Size: 1869 kb
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Transnational Contexts of Development History, Sociality, and Society of Play by S. Austin Lee,Alexis Pulos Book Summary:

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Download or read Transnational Contexts of Development History, Sociality, and Society of Play book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.


The Legend of Zelda. The History of a Legendary Saga Vol. 2

The Legend of Zelda. The History of a Legendary Saga Vol. 2 [Pdf/ePub] eBook Author: Valérie Précigout
Editor: Third Editions
ISBN-10: 2377842348
Size: 1153 kb
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The Legend of Zelda. The History of a Legendary Saga Vol. 2 by Valérie Précigout Book Summary:

Continue the discovery of the famous game The Legend of Zelda! Featuring in the pantheon of video games, the Breath of the Wild episode of the mythical Zelda saga is fully covered in this new book. Following the first Chronicle volume of a legendary saga, this second part focuses exclusively on the episode Breath of the Wild, decrypting its references, its game system and the inspiration of its developers! EXTRACT Starting production on a title that sought to radically redefine the core elements of a franchise as iconic as The Legend of Zelda involved a certain amount of risk for Nintendo. To fully understand the situation, we feel it is essential to start by determining what was really at stake in this challenging effort by looking at the many promises that The Legend of Zelda: Breath of the Wild carried with it from the earliest announcement of its development until the moment it was released. With this perspective in mind, we will first step back in time to examine any clues potentially found in other recent installments of the franchise as to the creators’ desire to rethink the game’s most basic conventions. We will then consider what fans were expecting from this attempt to go back to basics and revive the ambitions of the original Legend of Zelda. We will also look at Nintendo’s communications strategy by way of the trailers and other official presentations that were used to introduce the game, and consider the credibility of Breath of the Wild’s claim to innovation in its approach to the open world genre. Of course, we will also focus considerable attention on director Hidemaro Fujibayashi’s history with the series, and listen to the development team’s thoughts as we attempt to better understand the origins of this latest Zelda game. We then close the chapter with a look at initial reactions from fans and video game journalists when the game was first released on March 3, 2017. ABOUT THE AUTHOR Better known by her pseudonym Romendil, Valérie Précigout spent 15 years as a journalist for Jeuxvideo.com, Europe’s largest video game website. A fan of Japanese RPGs, she managed to establish herself as an online critic when the Internet was still struggling to keep up with print media. She loves manga culture and Japanese leisure activities and shares her impressions about video-gaming news at Extralife.fr. She is also the author of Dragon Ball: The Tribute, from the Force label at Third Éditions, and contributes articles to the Level Up book series from the same publisher.

Download or read The Legend of Zelda. The History of a Legendary Saga Vol. 2 book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Continue the discovery of the famous game The Legend of Zelda! Featuring in the pantheon of video games, the Breath of the Wild episode of the mythical Zelda saga is fully covered in this new book. Following the first Chronicle volume of a legendary saga, this second part focuses exclusively on the episode Breath of the Wild, decrypting its references, its game system and the inspiration of its developers! EXTRACT Starting production on a title that sought to radically redefine the core elements of a franchise as iconic as The Legend of Zelda involved a certain amount of risk for Nintendo. To fully understand the situation, we feel it is essential to start by determining what was really at stake in this challenging effort by looking at the many promises that The Legend of Zelda: Breath of the Wild carried with it from the earliest announcement of its development until the moment it was released. With this perspective in mind, we will first step back in time to examine any clues potentially found in other recent installments of the franchise as to the creators’ desire to rethink the game’s most basic conventions. We will then consider what fans were expecting from this attempt to go back to basics and revive the ambitions of the original Legend of Zelda. We will also look at Nintendo’s communications strategy by way of the trailers and other official presentations that were used to introduce the game, and consider the credibility of Breath of the Wild’s claim to innovation in its approach to the open world genre. Of course, we will also focus considerable attention on director Hidemaro Fujibayashi’s history with the series, and listen to the development team’s thoughts as we attempt to better understand the origins of this latest Zelda game. We then close the chapter with a look at initial reactions from fans and video game journalists when the game was first released on March 3, 2017. ABOUT THE AUTHOR Better known by her pseudonym Romendil, Valérie Précigout spent 15 years as a journalist for Jeuxvideo.com, Europe’s largest video game website. A fan of Japanese RPGs, she managed to establish herself as an online critic when the Internet was still struggling to keep up with print media. She loves manga culture and Japanese leisure activities and shares her impressions about video-gaming news at Extralife.fr. She is also the author of Dragon Ball: The Tribute, from the Force label at Third Éditions, and contributes articles to the Level Up book series from the same publisher.


Legendary World of Zelda

Legendary World of Zelda [Pdf/ePub] eBook Author: Kyle Hilliard
Editor: Triumph Books
ISBN-10: 1633198189
Size: 701 kb
Format File: Pdf
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Legendary World of Zelda by Kyle Hilliard Book Summary:

From his very first quest to attain the Triforce, explore Hyrule, and rescue Princess Zelda, Link has been on the ultimate adventure since 1986, and fans around the world have been involved in the journey all along the way. Now celebrating its 30th anniversary, the universe of the beloved Legend of Zelda video games is still ever-evolving, gaining new fans and reminding the world why it continues to captivate. The Legendary World of Zelda is a comprehensive look at everything to know and love about your favorite games with character profiles, gameplay tips, little-known facts, and more! From A Link to the Past, to Ocarina of Time, to Twilight Princess, and gazing ahead to Breath of the Wild, this is the ultimate guide for all fans of The Legend of Zelda.

Download or read Legendary World of Zelda book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). From his very first quest to attain the Triforce, explore Hyrule, and rescue Princess Zelda, Link has been on the ultimate adventure since 1986, and fans around the world have been involved in the journey all along the way. Now celebrating its 30th anniversary, the universe of the beloved Legend of Zelda video games is still ever-evolving, gaining new fans and reminding the world why it continues to captivate. The Legendary World of Zelda is a comprehensive look at everything to know and love about your favorite games with character profiles, gameplay tips, little-known facts, and more! From A Link to the Past, to Ocarina of Time, to Twilight Princess, and gazing ahead to Breath of the Wild, this is the ultimate guide for all fans of The Legend of Zelda.


Thinking about Video Games

Thinking about Video Games [Pdf/ePub] eBook Author: David S. Heineman
Editor: Indiana University Press
ISBN-10: 0253017181
Size: 1083 kb
Format File: Pdf
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Thinking about Video Games by David S. Heineman Book Summary:

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.

Download or read Thinking about Video Games book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.


The Psychology of Zelda

The Psychology of Zelda [Pdf/ePub] eBook Author: Anthony Bean
Editor: BenBella Books
ISBN-10: 1946885738
Size: 1970 kb
Format File: Pdf
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The Psychology of Zelda by Anthony Bean Book Summary:

It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.

Download or read The Psychology of Zelda book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda—which immerses players in a courageous struggle against the shadowy forces of evil in a world of high fantasy—has spanned more than 30 different installments, selling over 75 million copies. Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask: • How do Link's battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? • What lessons about pursuing life's greater meaning can we take away from Link's quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? • What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria's spirited melody in the Lost Woods, or the iconic main theme on the title screen? • How do the obstacles throughout Majora's Mask represent the Five Stages of Grief? • What can Link's journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? • Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline? Think you've completed the quest? The Psychology of Zelda gives you new, thrilling dungeons to explore and even more puzzles to solve.


Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology

Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology [Pdf/ePub] eBook Author: Tison Pugh
Editor: U of Nebraska Press
ISBN-10: 149621885X
Size: 744 kb
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Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology by Tison Pugh Book Summary:

Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.

Download or read Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.


Storytelling in the Media Convergence Age

Storytelling in the Media Convergence Age [Pdf/ePub] eBook Author: R. Pearson,A. Smith
Editor: Springer
ISBN-10: 1137388153
Size: 1540 kb
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Storytelling in the Media Convergence Age by R. Pearson,A. Smith Book Summary:

Why do screen narratives remain so different in an age of convergence and globalisation that many think is blurring distinctions? This collection attempts to answer this question using examples drawn from a range of media, from Hollywood franchises to digital comics, and a range of countries, from the United States to Japan

Download or read Storytelling in the Media Convergence Age book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Why do screen narratives remain so different in an age of convergence and globalisation that many think is blurring distinctions? This collection attempts to answer this question using examples drawn from a range of media, from Hollywood franchises to digital comics, and a range of countries, from the United States to Japan


Media Crossroads

Media Crossroads [Pdf/ePub] eBook Author: Paula J. Massood,Angel Daniel Matos,Pamela Robertson Wojcik
Editor: Duke University Press
ISBN-10: 1478021306
Size: 1951 kb
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Media Crossroads by Paula J. Massood,Angel Daniel Matos,Pamela Robertson Wojcik Book Summary:

The contributors to Media Crossroads examine space and place in media as they intersect with sexuality, race, ethnicity, age, class, and ability. Considering a wide range of film, television, video games, and other media, the authors show how spaces—from the large and fantastical to the intimate and virtual—are shaped by the social interactions and intersections staged within them. The highly teachable essays include analyses of media representations of urban life and gentrification, the ways video games allow users to adopt an experiential understanding of space, the intersection of the regulation of bodies and spaces, and how style and aesthetics can influence intersectional thinking. Whether interrogating the construction of Portland as a white utopia in Portlandia or the link between queerness and the spatial design and gaming mechanics in the Legend of Zelda video game series, the contributors deepen understanding of screen cultures in ways that redefine conversations around space studies in film and media. Contributors. Amy Corbin, Desirée J. Garcia, Joshua Glick, Noelle Griffis, Malini Guha, Ina Rae Hark, Peter C. Kunze, Paula J. Massood, Angel Daniel Matos, Nicole Erin Morse, Elizabeth Patton, Matthew Thomas Payne, Merrill Schleier, Jacqueline Sheean, Sarah Louise Smyth, Erica Stein, Kirsten Moana Thompson, John Vanderhoef, Pamela Robertson Wojcik

Download or read Media Crossroads book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). The contributors to Media Crossroads examine space and place in media as they intersect with sexuality, race, ethnicity, age, class, and ability. Considering a wide range of film, television, video games, and other media, the authors show how spaces—from the large and fantastical to the intimate and virtual—are shaped by the social interactions and intersections staged within them. The highly teachable essays include analyses of media representations of urban life and gentrification, the ways video games allow users to adopt an experiential understanding of space, the intersection of the regulation of bodies and spaces, and how style and aesthetics can influence intersectional thinking. Whether interrogating the construction of Portland as a white utopia in Portlandia or the link between queerness and the spatial design and gaming mechanics in the Legend of Zelda video game series, the contributors deepen understanding of screen cultures in ways that redefine conversations around space studies in film and media. Contributors. Amy Corbin, Desirée J. Garcia, Joshua Glick, Noelle Griffis, Malini Guha, Ina Rae Hark, Peter C. Kunze, Paula J. Massood, Angel Daniel Matos, Nicole Erin Morse, Elizabeth Patton, Matthew Thomas Payne, Merrill Schleier, Jacqueline Sheean, Sarah Louise Smyth, Erica Stein, Kirsten Moana Thompson, John Vanderhoef, Pamela Robertson Wojcik


The Legend of Zelda: Majora's Mask

The Legend of Zelda: Majora's Mask [Pdf/ePub] eBook Author: Gabe Durham
Editor: Boss Fight Books
ISBN-10: 1940535263
Size: 1600 kb
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The Legend of Zelda: Majora's Mask by Gabe Durham Book Summary:

You’ve met with a terrible fate, haven’t you? Those grim words hang over the entirety of Majora Mask, the sixth entry in the Legend of Zelda series. In his darkest adventure, Link must relive the same three days over and over again to prevent the moon from colliding into the kingdom of Termina and ending the world. Made with a small team in a single year for the Nintendo 64 from the assets of its predecessor, Majora’s Mask could have been a shameless cash-in—but instead has gained wide recognition as the most mysterious, mature, and touching game in the series. It’s also the Zelda game that has inspired more inventive fan theories and bone-chilling internet horror stories than might be expected from a high-fantasy adventure. Through rigorous research and a new in-depth interview with Majora’s North American localizer, Jason Leung, writer and editor Gabe Durham investigates the relationship between Majora’s fast-paced, adaptive development and the meaning projected onto its story by players—and shines a light on the strange and tumultuous romance between art and fandom.

Download or read The Legend of Zelda: Majora's Mask book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). You’ve met with a terrible fate, haven’t you? Those grim words hang over the entirety of Majora Mask, the sixth entry in the Legend of Zelda series. In his darkest adventure, Link must relive the same three days over and over again to prevent the moon from colliding into the kingdom of Termina and ending the world. Made with a small team in a single year for the Nintendo 64 from the assets of its predecessor, Majora’s Mask could have been a shameless cash-in—but instead has gained wide recognition as the most mysterious, mature, and touching game in the series. It’s also the Zelda game that has inspired more inventive fan theories and bone-chilling internet horror stories than might be expected from a high-fantasy adventure. Through rigorous research and a new in-depth interview with Majora’s North American localizer, Jason Leung, writer and editor Gabe Durham investigates the relationship between Majora’s fast-paced, adaptive development and the meaning projected onto its story by players—and shines a light on the strange and tumultuous romance between art and fandom.


Shigeru Miyamoto

Shigeru Miyamoto [Pdf/ePub] eBook Author: Jennifer deWinter
Editor: Bloomsbury Publishing USA
ISBN-10: 1628923865
Size: 1271 kb
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Shigeru Miyamoto by Jennifer deWinter Book Summary:

Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

Download or read Shigeru Miyamoto book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.


Woke Gaming

Woke Gaming [Pdf/ePub] eBook Author: Kishonna L. Gray,David J. Leonard
Editor: University of Washington Press
ISBN-10: 0295744197
Size: 1372 kb
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Woke Gaming by Kishonna L. Gray,David J. Leonard Book Summary:

From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy�s Keep Me Occupied to Momo Pixel�s Hair, Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.

Download or read Woke Gaming book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy�s Keep Me Occupied to Momo Pixel�s Hair, Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.


Oh My Goddess! Volume 44

Oh My Goddess! Volume 44 [Pdf/ePub] eBook Author: Kosuke Fujishima
Editor: Dark Horse Comics
ISBN-10: 1630088900
Size: 336 kb
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Oh My Goddess! Volume 44 by Kosuke Fujishima Book Summary:

As Urd summons her demonic potential to defeat the infernal machine menacing her sister, Skuld stands by with a holdout bomb should things go out of control. But they may already be out of control, as Belldandy is forced to play her own last, terrible, and most unexpected card — offering Keiichi the chance to cancel their contract!

Download or read Oh My Goddess! Volume 44 book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). As Urd summons her demonic potential to defeat the infernal machine menacing her sister, Skuld stands by with a holdout bomb should things go out of control. But they may already be out of control, as Belldandy is forced to play her own last, terrible, and most unexpected card — offering Keiichi the chance to cancel their contract!


Franchise Era

Franchise Era [Pdf/ePub] eBook Author: Fleury James Fleury
Editor: Edinburgh University Press
ISBN-10: 1474419240
Size: 726 kb
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Franchise Era by Fleury James Fleury Book Summary:

As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.

Download or read Franchise Era book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.


Popular Culture and the Civic Imagination

Popular Culture and the Civic Imagination [Pdf/ePub] eBook Author: Henry Jenkins,Sangita Shresthova,Gabriel Peters-Lazaro
Editor: NYU Press
ISBN-10: 1479873020
Size: 878 kb
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Popular Culture and the Civic Imagination by Henry Jenkins,Sangita Shresthova,Gabriel Peters-Lazaro Book Summary:

How popular culture is engaged by activists to effect emancipatory political change One cannot change the world unless one can imagine what a better world might look like. Civic imagination is the capacity to conceptualize alternatives to current cultural, social, political, or economic conditions; it also requires the ability to see oneself as a civic agent capable of making change, as a participant in a larger democratic culture. Popular Culture and the Civic Imagination represents a call for greater clarity about what we’re fighting for—not just what we’re fighting against. Across more than thirty examples from social movements around the world, this casebook proposes “civic imagination” as a framework that can help us identify, support, and practice new kinds of communal participation. As the contributors demonstrate, young people, in particular, are turning to popular culture—from Beyoncé to Bollywood, from Smokey Bear to Hamilton, from comic books to VR—for the vernacular through which they can express their discontent with current conditions. A young activist uses YouTube to speak back against J. K. Rowling in the voice of Cho Chang in order to challenge the superficial representation of Asian Americans in children’s literature. Murals in Los Angeles are employed to construct a mythic imagination of Chicano identity. Twitter users have turned to #BlackGirlMagic to highlight the black radical imagination and construct new visions of female empowerment. In each instance, activists demonstrate what happens when the creative energies of fans are infused with deep political commitment, mobilizing new visions of what a better democracy might look like.

Download or read Popular Culture and the Civic Imagination book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). How popular culture is engaged by activists to effect emancipatory political change One cannot change the world unless one can imagine what a better world might look like. Civic imagination is the capacity to conceptualize alternatives to current cultural, social, political, or economic conditions; it also requires the ability to see oneself as a civic agent capable of making change, as a participant in a larger democratic culture. Popular Culture and the Civic Imagination represents a call for greater clarity about what we’re fighting for—not just what we’re fighting against. Across more than thirty examples from social movements around the world, this casebook proposes “civic imagination” as a framework that can help us identify, support, and practice new kinds of communal participation. As the contributors demonstrate, young people, in particular, are turning to popular culture—from Beyoncé to Bollywood, from Smokey Bear to Hamilton, from comic books to VR—for the vernacular through which they can express their discontent with current conditions. A young activist uses YouTube to speak back against J. K. Rowling in the voice of Cho Chang in order to challenge the superficial representation of Asian Americans in children’s literature. Murals in Los Angeles are employed to construct a mythic imagination of Chicano identity. Twitter users have turned to #BlackGirlMagic to highlight the black radical imagination and construct new visions of female empowerment. In each instance, activists demonstrate what happens when the creative energies of fans are infused with deep political commitment, mobilizing new visions of what a better democracy might look like.


Dark Horse Presents #21

Dark Horse Presents #21 [Pdf/ePub] eBook Author: Caitlin R. Kiernan,Corinna Bechko,Denis Medri,Duane Swierczynski,Gabriel Hardman,Geoffrey Thorne,Jason Wordie,Michael Avon Oeming,Michael T. Gilbert
Editor: Dark Horse Comics (Single Issues)
ISBN-10:
Size: 1981 kb
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Dark Horse Presents #21 by Caitlin R. Kiernan,Corinna Bechko,Denis Medri,Duane Swierczynski,Gabriel Hardman,Geoffrey Thorne,Jason Wordie,Michael Avon Oeming,Michael T. Gilbert Book Summary:

Neil Gaiman (_Sandman_, _American Gods_) teams with Paul Chadwick (_Concrete_) for The Day the Saucers Came�! Plus, three new series debut this month, including work by Simon Roy (_Prophet_) Shannon Wheeler (_Too Much Coffee Man_), and _Arcade Boy_ by Denis Medri! * Caitl�_n R. Kiernan's _Alabaster_ and Michael Avon Oeming's _The_ _Victories_ continue! Comics' best kept secret trove of great comics."Comic Book Resources **2012 Eisner and Harvey Award winner!**

Download or read Dark Horse Presents #21 book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Neil Gaiman (_Sandman_, _American Gods_) teams with Paul Chadwick (_Concrete_) for The Day the Saucers Came�! Plus, three new series debut this month, including work by Simon Roy (_Prophet_) Shannon Wheeler (_Too Much Coffee Man_), and _Arcade Boy_ by Denis Medri! * Caitl�_n R. Kiernan's _Alabaster_ and Michael Avon Oeming's _The_ _Victories_ continue! Comics' best kept secret trove of great comics."Comic Book Resources **2012 Eisner and Harvey Award winner!**


Teaching Young Adult Literature Today

Teaching Young Adult Literature Today [Pdf/ePub] eBook Author: Judith A. Hayn,Jeffrey S. Kaplan,Karina R. Clemmons
Editor: Rowman & Littlefield
ISBN-10: 1475829485
Size: 1296 kb
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Teaching Young Adult Literature Today by Judith A. Hayn,Jeffrey S. Kaplan,Karina R. Clemmons Book Summary:

This book introduces the reader to what is current and relevant in the plethora of good books available for adolescents. Literary experts illustrate how teachers everywhere can help their students become lifelong readers by simply introducing them to great reads—smart, insightful, and engaging books that are specifically written for adolescents.

Download or read Teaching Young Adult Literature Today book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). This book introduces the reader to what is current and relevant in the plethora of good books available for adolescents. Literary experts illustrate how teachers everywhere can help their students become lifelong readers by simply introducing them to great reads—smart, insightful, and engaging books that are specifically written for adolescents.


Zelda

Zelda [Pdf/ePub] eBook Author: Nicolas Courcier,Mehdi El Kanafi
Editor: Third Editions
ISBN-10: 2377840035
Size: 1472 kb
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Zelda by Nicolas Courcier,Mehdi El Kanafi Book Summary:

A collector's book to learn more about the world of one of the most legendary video games! To celebrate the 30th anniversary of The Legend of Zelda, Third Editions wanted to pay respect to this legendary saga, one of the most prestigious in the gaming world. This work chronicles every game of the series, from the first episode to the latest Hyrule Warriors on 3DS, deciphering the whole universe using deep analysis and reflection. Dive into this unique publication, presented as an ancient tome, which will allow adventure fans to finally (re)discover the amazing Legend of Zelda. Immerse yourself in this unique collection, presented in the form of an old grimoire, which will delight all adventure lovers to finally discover the fabulous legend of Zelda! EXTRACT In the kingdom of Hyrule, a legend has been passed down since the beginning of time: A mysterious artifact known as the Triforce, symbolized by three golden triangles arranged to form a fourth triangle, is said to possess mystical powers. It is hardly surprising that this object has been coveted by many power-hungry men over the centuries. One day, the evil Ganon, the Prince of Darkness whose ambition is to subjugate the entire world to his will, sends his armies to attack the peaceful kingdom. He manages to capture one of the fragments of the Triforce, the triangle of power. Daughter of the king of Hyrule, Princess Zelda is terrified at the prospect of seeing Ganon’s armies swarming over the world. She, too, seizes a fragment of the Triforce, the triangle of wisdom, and chooses to break it into eight pieces, which she then scatters across the world, hiding them to prevent Ganon from ever acquiring them. She then orders her faithful nursemaid Impa to go forth and seek a warrior brave enough to challenge Ganon. As Impa roams the kingdom of Hyrule in the hope of finding a savior, Ganon learns of Zelda’s plans and has her locked up before sending his men to track down the nursemaid. Surrounded by these ruthless creatures, Impa is saved by a young boy named Link at the very moment when it appears that all is lost. As unbelievable as it may seem, Link has been chosen by the golden triangle of courage, and thus holds a part of the Triforce himself. Convinced that she has finally found the one who will save the kingdom, Impa hurries to tell him her story. Link accepts his mission to rescue Zelda without hesitation. Before confronting Ganon, however, he will have to gather the eight fragments of the triangle of wisdom, which are his only hope of gaining entry to the dungeon deep beneath Death Mountain where the Prince of Darkness hides. His quest has only just begun. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third.

Download or read Zelda book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). A collector's book to learn more about the world of one of the most legendary video games! To celebrate the 30th anniversary of The Legend of Zelda, Third Editions wanted to pay respect to this legendary saga, one of the most prestigious in the gaming world. This work chronicles every game of the series, from the first episode to the latest Hyrule Warriors on 3DS, deciphering the whole universe using deep analysis and reflection. Dive into this unique publication, presented as an ancient tome, which will allow adventure fans to finally (re)discover the amazing Legend of Zelda. Immerse yourself in this unique collection, presented in the form of an old grimoire, which will delight all adventure lovers to finally discover the fabulous legend of Zelda! EXTRACT In the kingdom of Hyrule, a legend has been passed down since the beginning of time: A mysterious artifact known as the Triforce, symbolized by three golden triangles arranged to form a fourth triangle, is said to possess mystical powers. It is hardly surprising that this object has been coveted by many power-hungry men over the centuries. One day, the evil Ganon, the Prince of Darkness whose ambition is to subjugate the entire world to his will, sends his armies to attack the peaceful kingdom. He manages to capture one of the fragments of the Triforce, the triangle of power. Daughter of the king of Hyrule, Princess Zelda is terrified at the prospect of seeing Ganon’s armies swarming over the world. She, too, seizes a fragment of the Triforce, the triangle of wisdom, and chooses to break it into eight pieces, which she then scatters across the world, hiding them to prevent Ganon from ever acquiring them. She then orders her faithful nursemaid Impa to go forth and seek a warrior brave enough to challenge Ganon. As Impa roams the kingdom of Hyrule in the hope of finding a savior, Ganon learns of Zelda’s plans and has her locked up before sending his men to track down the nursemaid. Surrounded by these ruthless creatures, Impa is saved by a young boy named Link at the very moment when it appears that all is lost. As unbelievable as it may seem, Link has been chosen by the golden triangle of courage, and thus holds a part of the Triforce himself. Convinced that she has finally found the one who will save the kingdom, Impa hurries to tell him her story. Link accepts his mission to rescue Zelda without hesitation. Before confronting Ganon, however, he will have to gather the eight fragments of the triangle of wisdom, which are his only hope of gaining entry to the dungeon deep beneath Death Mountain where the Prince of Darkness hides. His quest has only just begun. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third.


100 Greatest Video Game Franchises

100 Greatest Video Game Franchises [Pdf/ePub] eBook Author: Robert Mejia,Jaime Banks,Aubrie Adams
Editor: Rowman & Littlefield
ISBN-10: 1442278153
Size: 1703 kb
Format File: Pdf
Read: 1703

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100 Greatest Video Game Franchises by Robert Mejia,Jaime Banks,Aubrie Adams Book Summary:

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

Download or read 100 Greatest Video Game Franchises book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc). Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.